Funology
2 posts tagged with "Funology"
- Dynamics - Principles Collated by Source [UX] and Welcome Back to the Working Week!
As you may know, I’ve been working on my UX notes for the new unit, and as part of this I’ve been collating some principles. Last week we looked at affective (Emotional) computing, and the week before at usability, but as it’s `Back to Work’, I’m adding those for Dynamics / Funology / and Gamification, just in case they may be of interest. You will notice in the table below that the left column describes the concept (these are sometimes used interchangeably between the different authors); while on the right side the authors are listed along with a footnote pointing to the text from which the concept is derived.
- Funology, Forerunner of Gameification? [ux gameification usability]
‘I find the sentiment within this book to be important in that the experience of the user, their enjoyment, their delight, and thedeliciousness (the Umami) of the software or application are often forgotten or ignored in a headlong rush to implement accessibility, usability, and inclusion. Indeed this enjoyment aspect goes into my current thinking on the practice of interface and interaction engineering within the software engineering domain.’ Funology, is a difficult book to read because the majority of chapters are so very certain over the theories and frameworks they present, seemingly without any direct scientific support.