Gamification
2 posts tagged with "Gamification"
- Dynamics - Principles Collated by Source [UX] and Welcome Back to the Working Week!
As you may know, I’ve been working on my UX notes for the new unit, and as part of this I’ve been collating some principles. Last week we looked at affective (Emotional) computing, and the week before at usability, but as it’s `Back to Work’, I’m adding those for Dynamics / Funology / and Gamification, just in case they may be of interest. You will notice in the table below that the left column describes the concept (these are sometimes used interchangeably between the different authors); while on the right side the authors are listed along with a footnote pointing to the text from which the concept is derived.
- Digital Umami [accessibility a11y ux]
“It seems to me that gamification may be useful to add a little spice but that without answers to the possible transfer of negative game playing traits the amount of value-added may turn out to be smaller then we imagine.” I’ve recently been having a twitter conversation with Rui about gamification in the context of UX. Now I see myself as far more circumspect than Rui, in that I see gamification as a convenient term to describe ‘digital umami ’1.